Unranked: Siege Finisher, Battering Lizard, Drown in your Blood, Furious Flail of Fate/Poisoned Ground (could run Shoulder Hit) An attacker that’s immune to Control coming back from the dead is always going to be dangerous for the enemy. Essence is useful for Healing, but Uriel’s in particular is great on Ugluk. While the Gold’s can be quite situational, Jakugan or Cain Sword are great for getting in an extra bit of damage that could mean the difference between leaving an enemy near death and ensuring an OTK. Sword is a staple on many attackers, and for good reason. And Tough is super useful for potentially shrugging off any Blind, DOT, or damage reduction that could really hinder Ugluk’s attack potency. The SC Area Quicksand is pretty good for chipping away at enemy health from the get-go. Control Immunity if of course fantastic, greatly limiting what the enemy can do to immobilize Ugluk. R0 Immune to Control + R1 SC: Area Quicksand + R3 Tough.The trade off however, is an above average speed stat making him more likely to go first over other attackers. Life is surprisingly low for a giant lizard in armor, leaving him more susceptible to being OTK’d than most modern monsters. It’s not as influential as say the raw damage of a skill, but still nice to have. Starting in with stats we see a great Power of 3,685. The last known survivor of the Lizard Dynasty and the first monster to introduce Taunt Hater to the game Ugluk! Stats:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |